Life Goes On: Done to Death is developed by Infinite Monkeys Entertainment, a team of three nerds (obviously) based in Edmonton, Alberta, Canada. We met at a local game jam, where the idea for the game first came to be. We released Life Goes On in 2014 and then spent the next two years updating and expanding the game. The new version, Life Goes On: Done to Death, released for PS4 and PC on May 17th, 2016.
Cursed with an inability to specialize like a sane person might, Ian does a bit of everything. A misguided pretension to artistic competency means that he's the sucker stuck doing the art, while occasional forays into the code are prompted by a desire to demonstrate that the last decade and a half of goofing around with programming hasn't been wasted effort. He is often called upon to resolve and/or perpetuate some kind of shader nonsense.
Erik has a degree in graph theory and wonders how this knowledge will ever apply to the game, let alone real life. Designing puzzles and writing code are his thing, and he can get caught up in them for hours, forgetting that he also has responsibilities on the business side of things. If you try to get 100% of the game's achievements, you will probably despise Erik.
David works on his master's degree and in his limited spare time flaps sheets into microphones to make new sounds. Occasionally, he comes up with an interesting idea and tells it to the rest of the team, before they yell at him to get back into his cave. This is probably because of his penchant for cutting Ian's favourite features.